His professional road went from being a character modeller, character animator, technical director, lighting artist, all the way to the position of CG Supervisor and then finally Head of Cinematics Department. Visual Effects Society Award Nominee for Outstanding Pre-Rendered Visuals for The Witcher cinematics.
HEAD OF PRODUCTION
Monika is a film producer with over a decade of experience. She graduated from the Wroclaw Film Commission, studying Film Production and Film Editing, and then gained a Master of Arts degree from the University of Silesia. For the several years she has been taking care of the art team in Platige Image as Animation Department Manager.
She has been involved in a number of film productions and special projects, successfully producing CGI films, commercials and features with a particular focus on special effects and computer animation.
Marcin is an artist based in Warsaw, Poland. After graduating with a degree in architecture, he worked as a freelance concept artist. Since 2013 he has been involved with Platige Image, where he serves as an illustrator, concept artist and art director.
He gained extensive professional experience in the course of a number of projects he has been involved with. His work is greatly influenced by jazz music, video games and architecture.
From an early age, was fascinated by graphics. He made his first animation at the age of thirteen. He studied at the Polish-Japanese Academy of Information Technology, where he expanded his knowledge and skills in liberated arts. Has been associated with Platige Image, where he has been involved in the most difficult projects. Thanks to his versatility, he supported compositing teams, look dev and 3D general in projects such as: Warhammer: Total War, For Honor, Halo, Final Fantasy XV, Ghost Recon, Hitman, Watch Dogs 2 or Skull&Bones. He has a lot of technical knowledge, supported by a keen artistic sense. He is a man of many creative solutions. Currently Dawid has been expanding his technical workshop on 3D scanning techniques and FX simulation.
FX Technical Director with extensive experience in the 3D industry. He is versatile talented with technical mind. Spent many years in postproduction industry as 3D Generalist until he discovered Houdini. After years of learning, he decided to focus on this field and continue his career in Deep Blue as an FX artist with special love for smoke, fire and fluid simulation.