WHO WE ARE

TEAM

  • VFX SUPERVISOR

    VFX executive and a talented 3D artist with vast experience in 3D imagery dating back to the late 90s. He specializes in CG supervision and project management. For over a decade has been connected with Platige Image as  Head of CG and CG Supervisor on many iconic productions such as The Witcher cinematics series, cinematics for games like Total War: Warhammer, For Honor, Final Fantasy: Kingsglaive, as well as many short animations like The Ark, Animated History of Poland and The Kinematograph

    His professional road went from being a character modeller, character animator, technical director, lighting artist, all the way to the position of CG Supervisor and then finally Head of Cinematics Department. Visual Effects Society Award Nominee for Outstanding Pre-Rendered Visuals for The Witcher cinematics.

  • MONIKA PAĆKOWSKA

    HEAD OF PRODUCTION

    Monika is a film producer with over a decade of experience. She graduated from the Wroclaw Film Commission, studying Film Production and Film Editing, and then gained a Master of Arts degree from the University of Silesia. For the several years she has been taking care of the art team in Platige Image as Animation Department Manager.

    She has been involved in a number of film productions and special projects, successfully producing CGI films, commercials and features with a particular focus on special effects and computer animation.

  • MARCIN PANASIUK

    ART DIRECTOR

    Marcin is an artist based in Warsaw, Poland. After graduating with a degree in architecture, he worked as a freelance concept artist. Since 2013 he has been involved with Platige Image, where he serves as an illustrator, concept artist and art director.

    He gained extensive professional experience in the course of a number of projects he has been involved with. His work is greatly influenced by jazz music, video games and architecture.

  • DAWID KOPESTYŃSKI

    COMPOSITING SUPERVISOR

    From an early age, was fascinated by graphics. He made his first animation at the age of thirteen. He studied at the Polish-Japanese Academy of Information Technology, where he expanded his knowledge and skills in liberated arts. Has been associated with Platige Image, where he has been involved in the most difficult projects. Thanks to his versatility, he supported compositing teams, look dev and 3D general in projects such as: Warhammer: Total War, For Honor, Halo, Final Fantasy XV, Ghost Recon, Hitman, Watch Dogs 2 or Skull&Bones. He has a lot of technical knowledge, supported by a keen artistic sense. He is a man of many creative solutions. Currently Dawid has been expanding his technical workshop on 3D scanning techniques and FX simulation.

  • JAKUB MAKOCHON

    FX TD

    FX Technical Director with extensive experience in the 3D industry. He is versatile talented with technical mind. Spent many years in postproduction industry as 3D Generalist until he discovered Houdini. After years of learning, he decided to focus on this field and continue his career in Deep Blue as an FX artist with special love for smoke, fire and fluid simulation.

  • OLEKSANDR LUKOMSKYY

    ARTIST

  • ALEX MALETS

    ARTIST

  • AGNIESZKA BURSZEWSKA

    ARTIST

  • ALEKSANDRA POBROTYŃ

    ARTIST

  • TOMASZ GOŁĘBIOWSKI

    ARTIST

  • MICHAŁ JELIŃSKI

    ARTIST

  • PIOTR NOWAK

    ARTIST

  • TOMASZ NOWAK

    ARTIST

  • KAMIL WACŁAWIAK

    ARTIST

  • PAWEŁ NURZYŃSKI

    SYSTEM ADMIN

 
 
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© 2017 by Deep Blue

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