Deep Blue | Jobs | Previs Artist

PREVIS

RESPONSIBILITIES

  • Create sequences of shots based on storyboards, script and directors brief for game cinematics, CG animation and VFX 

  • Animate a variety of subject from vehicles to small objects and realistic character performances, all with a strong sense of camera animation

  • Create and tweak basic models to complement shots

  • Contribute to creative and collaborative storytelling

MUST HAVE

  • Maya

  • Demoreel

  • Interest in visual storytelling

  • Excellent cinematic skills: color, composition, framing and timing

  • At least 3 years experience in VFX, games or postproduction as animator or previs artist

NICE TO HAVE

  • Storyboarding skills

  • Motion capture experience

  • Good all-around 3D knowledge

WE OFFER

  • Salary from 6 000 to 8 000 PLN net per month based on experience level

  • 20 days of paid vacation per year

  • Long term contract

  • A modern and friendly studio atmosphere 

  • A chance to work with an experienced team of artists and supervisors

Artists should enclose a link to an online portfolio or demoreel to their application. Please be informed that we reserve the right to contact only selected applicants.

PREVIS

Maya

CONTACT

 

  • Behance
  • Facebook
  • Instagram
  • YouTube
  • Vimeo
  • Artstation
  • Twitter
  • LinkedIn

© 2017 by Deep Blue

  • Behance
  • Facebook
  • Instagram
  • YouTube
  • Vimeo
  • Artstation
  • Twitter
  • LinkedIn