Deep Blue | Jobs | Look Dev Artist
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LOOK DEV ARTIST

RESPONSIBILITIES

  • Develop look to ensure assets are technically correct to create hyper-realistic passes

  • Create textures using Substance Painter, Mari or other software

  • Create shading networks using Maya

  • Work close with CG sup and Art Director to determine the best possible technical and artistic approaches

MUST HAVE

  • Maya

  • Arnold or Redshift or VRay

  • Shading or Lighting experience in VFX or postproduction

NICE TO HAVE

  • Art background

  • Nuke

WE OFFER

  • 20 days of paid vacation per year

  • A modern and friendly studio atmosphere 

  • A chance to work with an experienced team of artists and supervisors

Artists should enclose a link to an online portfolio or demoreel to their application. Please be informed that we reserve the right to contact only selected applicants.

LOOK DEV 

Maya

CONTACT

 

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