Deep Blue | Jobs | Shadig/Lighting Freelance

LIGHTING SHADING ARTIST

FREELANCE

RESPONSIBILITIES

  • Develop look to ensure assets are technically correct to create hyper-realistic passes

  • Create textures using Substance, Mari or other software for characters and other assets

  • Create shading networks using Maya and Arnold or VRay

  • Creates lighting setups that become reference for shots and sequences in pre-rendered game cinematics or VFX shots

  • Work close with CG sup and Art Director to determine the best possible technical and artistic approaches

MUST HAVE

  • Maya

  • Arnold or VRay

  • Texturing, Shading and Lighting experience in VFX or postproduction

NICE TO HAVE

  • Art background

  • VRay 

  • Nuke

WE OFFER

  • Remote work inside studio workflow

  • Task based payments

  • A modern and friendly atmosphere 

  • A chance to work with experienced team of artists and supervisors

Please be informed that we reserve the right to contact only selected applicants.

LIGHTING SHADING FREELANCE

Maya

Arnold or VRay

Substance or Mari

CONTACT

 

  • Behance
  • Facebook
  • Instagram
  • YouTube
  • Vimeo
  • Artstation
  • Twitter
  • LinkedIn

© 2017 by Deep Blue

  • Behance
  • Facebook
  • Instagram
  • YouTube
  • Vimeo
  • Artstation
  • Twitter
  • LinkedIn