RESPONSIBILITIES
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Develop look to ensure assets are technically correct to create hyper-realistic passes
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Create textures using Substance, Mari or other software for characters and other assets
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Create shading networks using Maya and Arnold or VRay
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Creates lighting setups that become reference for shots and sequences in pre-rendered game cinematics or VFX shots
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Work close with CG sup and Art Director to determine the best possible technical and artistic approaches
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MUST HAVE
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Maya
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Arnold or VRay
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Texturing, Shading and Lighting experience in VFX or postproduction
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NICE TO HAVE
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Art background
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VRay
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Nuke
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WE OFFER
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Remote work inside studio workflow
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Task based payments
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A modern and friendly atmosphere
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A chance to work with experienced team of artists and supervisors
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Please be informed that we reserve the right to contact only selected applicants.
LIGHTING SHADING FREELANCE
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Maya
Arnold or VRay
Substance or Mari
CONTACT