FX ARTIST

RESPONSIBILITIES

  • Creating photorealistic simulations and FX assets using Houdini and other software for game cinematics and VFX 

  • Handle areas like particles, atmospherics, dynamics and smokes, but also the tenacity and creativity to solve problems efficiently

  • Work closely with Lighting and Comp teams

MUST HAVE

  • Houdini

  • Demoreel

  • 3 years experience in VFX or postproduction as FX Artist or TD

  • Ability to work on site in our Warsaw studio

NICE TO HAVE

 

  • Knowledge of other CG software like Maya, Arnold, 3ds Max, Nuke

  • Experience in cloth simulation and character FX 

  • 10+ years exp

WE OFFER

  • 20 days of paid vacation per year

  • A modern and friendly studio atmosphere

  • A chance to work with an experienced team of artists

Artists should enclose a link to an online portfolio or demoreel to their application. Please be informed that we reserve the right to contact only selected applicants.

FX ARTIST

Houdini

CONTACT

 

  • Behance
  • Facebook
  • Instagram
  • YouTube
  • Vimeo
  • Artstation
  • Twitter
  • LinkedIn

© 2017 by Deep Blue

  • Behance
  • Facebook
  • Instagram
  • YouTube
  • Vimeo
  • Artstation
  • Twitter
  • LinkedIn