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FX ARTIST

RESPONSIBILITIES

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  • Creating photorealistic simulations and FX assets using Houdini and other software for game cinematics and VFX 

  • Handle areas like particles, atmospherics, dynamics and smokes, but also the tenacity and creativity to solve problems efficiently

  • Work closely with Lighting and Comp teams

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MUST HAVE

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  • Houdini

  • Demoreel

  • 3 years experience in VFX or postproduction as FX Artist or TD

  • Ability to work on site in our Warsaw studio

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NICE TO HAVE

 

  • Knowledge of other CG software like Maya, Arnold, 3ds Max, Nuke

  • Experience in cloth simulation and character FX 

  • 10+ years exp

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WE OFFER

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  • 20 days of paid vacation per year

  • A modern and friendly studio atmosphere

  • A chance to work with an experienced team of artists

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Artists should enclose a link to an online portfolio or demoreel to their application. Please be informed that we reserve the right to contact only selected applicants.

FX ARTIST

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Houdini

CONTACT

 

  • Behance
  • Facebook
  • Instagram
  • YouTube
  • Vimeo
  • Artstation
  • Twitter
  • LinkedIn

© 2021 by Deep Blue

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