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3D GENERALIST

RESPONSIBILITIES

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  • Creating photorealistic environment scenes for pre-rendered game cinematics, CG animation and VFX sequences

  • Handle areas like modeling, texturing, look dev and lighting

  • Work with huge scenes using photogrammetry scans, vegetation generators and procedural geometry

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MUST HAVE

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  • Maya

  • Substance

  • Demoreel

  • Teamwork experience in games, VFX or postproduction

 

NICE TO HAVE

 

  • Arch-Vis experience

  • Knowledge of other software like 3ds Max, Houdini, Arnold, Redshift

  • Good all-round 3D knowledge

  • 10+ years exp

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WE OFFER

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  • Full remote work

  • 20 days of paid vacation per year

  • A modern and friendly studio atmosphere

  • A chance to work with an experienced team of artists and supervisors

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Artists should enclose a link to an online portfolio or demoreel to their application. Please be informed that we reserve the right to contact only selected applicants.

3D GENERALIST

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Maya

CONTACT

 

  • Behance
  • Facebook
  • Instagram
  • YouTube
  • Vimeo
  • Artstation
  • Twitter
  • LinkedIn

© 2021 by Deep Blue

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