3D GENERALIST

RESPONSIBILITIES

  • Creating photorealistic environment scenes for pre-rendered game cinematics, CG animation and VFX sequences

  • Handle areas like modeling, texturing, look dev and lighting

  • Work with huge scenes using photogrammetry scans, vegetation generators and procedural geometry

MUST HAVE

  • Maya

  • Substance

  • Demoreel

  • Teamwork experience in games, VFX or postproduction

 

NICE TO HAVE

 

  • Arch-Vis experience

  • Knowledge of other software like 3ds Max, Houdini, Arnold, Redshift

  • Good all-round 3D knowledge

  • 10+ years exp

WE OFFER

  • Full remote work

  • 20 days of paid vacation per year

  • A modern and friendly studio atmosphere

  • A chance to work with an experienced team of artists and supervisors

Artists should enclose a link to an online portfolio or demoreel to their application. Please be informed that we reserve the right to contact only selected applicants.

3D GENERALIST

Maya

CONTACT